Struct thindx::d3d9::CubeTexture
source · [−]#[repr(transparent)]pub struct CubeTexture(_);
Expand description
[docs.microsoft.com] (extends BaseTexture) 6-faced 2D texture for use with cube mapping
Trait Implementations
sourceimpl Clone for CubeTexture
impl Clone for CubeTexture
sourcefn clone(&self) -> CubeTexture
fn clone(&self) -> CubeTexture
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Deref for CubeTexture
impl Deref for CubeTexture
type Target = BaseTexture
type Target = BaseTexture
The resulting type after dereferencing.
sourceimpl<'t> From<&'t CubeTexture> for Option<&'t BaseTexture>
impl<'t> From<&'t CubeTexture> for Option<&'t BaseTexture>
sourcefn from(t: &'t CubeTexture) -> Self
fn from(t: &'t CubeTexture) -> Self
Converts to this type from the input type.
sourceimpl From<&CubeTexture> for &Rc<IDirect3DCubeTexture9>
impl From<&CubeTexture> for &Rc<IDirect3DCubeTexture9>
sourcefn from(value: &CubeTexture) -> Self
fn from(value: &CubeTexture) -> Self
Converts to this type from the input type.
sourceimpl From<&Rc<IDirect3DCubeTexture9>> for &CubeTexture
impl From<&Rc<IDirect3DCubeTexture9>> for &CubeTexture
sourceimpl From<CubeTexture> for Rc<IDirect3DCubeTexture9>
impl From<CubeTexture> for Rc<IDirect3DCubeTexture9>
sourcefn from(value: CubeTexture) -> Self
fn from(value: CubeTexture) -> Self
Converts to this type from the input type.
sourceimpl From<Rc<IDirect3DCubeTexture9>> for CubeTexture
impl From<Rc<IDirect3DCubeTexture9>> for CubeTexture
Auto Trait Implementations
impl RefUnwindSafe for CubeTexture
impl !Send for CubeTexture
impl !Sync for CubeTexture
impl Unpin for CubeTexture
impl UnwindSafe for CubeTexture
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more