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#[allow(unused_imports)] use crate::*;
use bytemuck::*;
use winapi::shared::minwindef::UINT;
use winapi::um::d3dcommon::*;
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[derive(Pod, Zeroable)]
#[repr(transparent)] pub struct ShaderCbufferFlags(UINT);
#[doc(hidden)] pub use ShaderCbufferFlags as CBF;
flags! { CBF => UINT; None, UserPacked }
#[allow(non_upper_case_globals)] impl CBF {
#[allow(missing_docs)]
pub const None : CBF = CBF(0);
pub const UserPacked : CBF = CBF(D3D_CBF_USERPACKED);
}